Valis the PvP Arena NPC Found in main city of Fedimian
PvP Modes: There are basically 2 kinds of PvP in the game at the moment, Arena and Guild vs Guild (GvG).
I have little knowledge on GvG at the moment and there is new content in relation to it coming up soon so this article will focus on the Arena.
Arena Types: Auto Match Making 2v2 and 5v5. Premade 5v5.
The most popular mode seems to be 5v5 matchmaking.
To get started you need to talk to the NPC I’ve screencapped and simply que up.
The metagame I am describing is a snapshot of Korean Tree of Savior prior to the release of International ToS early access, since then I’ve simply been grinding it out not PvPing.
If you looked at the Korean top 50 PvP rankings in the past for 5v5 you would’ve seen 2 classes dominate the rankings Plague Doctor and Warlock plus a few Musketeers and Dragoons.
To understand why it is so, first you need to understand that this is 5v5 Random Matched up people so there’s less coordination and planning so thinking about all the class abilities, who can help out 4 random people the best? Obviously it’d be a cleric or support of some kind which you can plainly see is the Plague Doctor from the results.
The Plague Doctor
What makes the Plague Doctor so good? They don’t have any killer skills however there are some key abilities in their support kit which can shut down many classes. Firstly Stone Skin gained from Priest 3 increases the teams block rate dramatically, making any shield wielders practically immune to physical damage. The plague doctor itself has a singular star ability Blood-letting this makes your team immune to most status effects. These two buffs provided eliminate the effectiveness of physical based damage and status based damage leaving behind only Magic unmitigated. Apart from these two abilities the Plague Doctor can heal well and provide a myriad of buffs, resurrect the whole team and spread status effects.
Now understanding the nature of the Plague Doctor, knowing that magic is the only unmitigated type of attack naturally Wizards are dominant. Initially due to a bug with resetting the Arena Warlocks could kill on respawn, but since this has been fixed the ratings of Warlocks have dropped but are replaced by other sorts of Wizards. Previously the main build consisted of variations of Wiz3/Ele3/Warlock built with Pure CON as the magic skill damage is high and boosted by Wiz3 Magic Amplification attribute by 50% already.
Dragoon and Musketeer
Knowing that Plague Doctor severely limits the effectiveness of physical classes, why do these two prop up? These two classes have block penetration available to them and don’t rely on status effects. The Dragoon has some nice burst and high damaging skills however this is just icing on the cake, the main tools come from the Cataphract, Impale allows you to grab 1 of the enemy team members and move them around. The Musketeer is a nice single target burst damage dealer and one of the few classes with % increased damage rather than flat.
Building your PvP Character
Stat wise building your character knowing the above meta as a reference point becomes much easier.
Defensively you know most damage is magic, you can’t block magic and you can’t evade magic, only certain classes can provide some measure of magic resist. The main defensive stats are CON which provides health and block rate and DEX which applies to evasion. Since you cannot evade magic dex is alot less valuable, with CON yes you can’t block magic however the extra HP will keep you alive from bursts when you’re caught out of position or targeted and provide extra block rating to supplement the huge blockrate gained from a Priests Stone Skin. SPR does provide a little magic resist 0.2/stat its very small so CON is more worthy. Most healing magic from clerics in this game is based on % of your HP which makes higher CON even more valuable. TL;DR CON is the only real defensive stat for PvP
Offensively we know that unless our class has block penetration available it will be difficult to be physical or use status you also know that because you can’t evade magic, knowledgeable players will not depend on this so you don’t need much DEX for accuracy purposes but you still may way some to be able to hit the few that try. Also with the abundance of CON in PvP which contributes to critical resistance, Dex builds are even weaker. Offence wise there isn’t much variety if STR is your damage stat get STR if its INT get INT etc. However keep in mind that the stat contribution is flat, e.g. 1 STR = 1 Extra Damage at the end of the calculation and that most of your skills damage comes from the skill and attribute levels, knowing this alot of people have chosen to not raise their offensive stats at all and just go full CON.
Whats the point of building anything other than Plague Doctor or Wizard?
The meta-game changes depending on two things, what the players choose to do and balance patches. Quite often a meta-game does change more to do with players finding answers to previously dominant elements or strategies when developers allow for time rather than nerf quickly and in heavily competitive environments people like to hoard secrets which allow them to defeat the main strategies that everyone thinks is the best. So before crying for nerfs or mindlessly copying the top players I’d implore you to look at all the class skills and play with skill simulators to find answers as it could be you who sets the new meta. Though there’s nothing wrong with simply picking up the winning strategy and running with it if thats what makes you happy.
Due to the presence of Plague Doctor support mitigating physical and status offence heavily, magic was the predominant source of damage resulting in Wizards dominating when I last looked at PvP Arena rankings. The only physical classes available to combat were Dragoon and Musketeer due to availability of block penetration along the way and extremely high burst damage. Stat wise you want to stack CON or CON plus one other supporting stat for damage or buff contribution. (Pure CON, CON/Str, CON/INT, CON/SPR)