Tree of Savior: Sadhu


Sadhu Astral Projection

Though I’m quite happy with my Monk main character, I’ve always been interested in the Sadhu class. I’ve been playing Sadhu recently  despite the amount of bugs with positioning causing rubber banding and loading issues.

Why pick Sadhu?

The Astral Projection skill called Out-of-Body (OoB) is why you pick Sadhu. The spirit you project cannot be targeted or hit. In spirit form the spirit’s normal attacks are based off magic attack power. As with typical magic attacks it cannot miss or crit. You have some skills that can only be cast in spirit form but you can still also cast your other skills. Interestingly your non-spirit spells will be cast by your body still. If you’re low on SP you can cast OoB and then sit next to a bonfire, your body sitting down will accelerate your HP/SP regeneration and your spirit form can continue attacking things. You must take care that your body doesn’t get hit though, because when your body is hit, your OoB is interrupted and goes back into your body.

Sadhu Skills

Out of Body – This is your main skill, project your spirit which you control movement and attacks. Damage is determined by magic attack, it is multi hit (x3). Higher skill levels increase the range you can move away from your body. Pressing the skill after you already cast returns your spirit to your body.

Pakriti  – This skill moves your body to your spirit and ends OoB. Useful movement skill when your body gets threatened or better positioning is available.

Astral Body Explosion – AoE Skill can be attributed to knockback (turn this off in PvM, will annoy party members). One of the few skills in game with % damage (250% Damage). High skill levels increase its base damage number.

Vashita Siddhi – AoE Debuffs all enemy stats, however this is channelled and drains your SP over time so you will be inactive. You can trait this to confuse monsters to fight each other however (requires level 3) so this can be used for crowd control

Possession – Fast multi-hitting channelled spell, interestingly not a spirit skill. Does a lot of damage and stuns.

Transmit Prana – A channelled buff which transfers 10 INT per level to someone else.

Recommendations: If you’re an INT based damage dealer Cleric looking to fill in down time between casting spells, picking up C1 for OoB magic auto-attacks provides a nice moderate option. However I do believe this option though fun, is weaker than higher ranks of Krivis for very powerful Zaibas or Dievdirby for the powerful Owl Statues and utility provided by it’s other statues (Cooldown Reduction, SP Regeneration, Silence Aura)

If you’re convinced you want Sadhu in your overall build do not go further than C2. C2 Provides the powerful Possession skill but C3 provides only Transmit Prana +50 INT to a party member sounds great but keep in mind that you have to channel this, so in essence you’re removing a character slot in your party for a +50 INT buff for only 1 other person.

Sample Build – Sadhu/Druid

This is the build I’am using, the build is developed to get the most out of Sadhu and Transition into Druid which seems to be the most powerful caster option for Clerics.

Rank 1Cleric C1– Max Heal and Safety Wall. 5 Points saved for Cleric C2 skills.

Rank 2Krivis C1– Max Zaibas great for damage and Zalciai Level 1 for the Magic Amplification Attribute. A lot of left over points, I max Daino for the buff limit breaker since there are alot of buffs in this game, especially in party. Zalciai I got to level 3 to buff the crit attack of party members (purely supportive since you can’t crit).  2 More left over can be used to max Zalciai or get some Aukuras, the impact of these is quite minimal and is up to you.

Rank 3Cleric C2 – Max Heal, Safety Wall, Divine Might, Fade. Should have no points left over. Safety wall and Fade important to protect your body while you’re in OoB Spirit form.

Rank 4Sadhu C1 – Finally Sadhu, get 1 OoB immediately so you can start spirit attacks. 1 Pakriti, Max Astral Explosion. Left over points can be spent on no more than 3 in Vashita Siddhi to gain confusion crowd control or more into OoB for extra range of movement.

Rank 5Sadhu C2 – I was actually thinking of maybe getting Cleric C3 for longer Fade uptime and playing with Guardian Saint skill but I wasn’t sure if your OoB still got interrupted or not and the Druid Sterea Trofh skill later on gives you even more protection anyways. Sadhu C2 I chose to Max Astral Explosion and Possession then dump the left over into OoB for more range.

Rank 6 and 7 Druid – These ranks are fairly standardised no matter what you’re doing. Start with at least 1 Chortasmata to create grass, Max Carnivory for incredible damage, 1 Shapeshifting to get forms, save points for C2 Druid. Once in C2 Max Sterea Trofh for invincibility, Max Carnivory for more damage, get 9 Chortasmata for grass duration then max Transform to be able to change into previous form for longer durations.

Stat Distribution – Pure INT. One of the main reasons I wanted to play Sadhu was to try and make a pure INT build since your spirit cannot be hurt and you protect your body with Safety Zone, Fade and Sterea Trofh.

Gameplay – Buff yourself, cast your spells run away, Safety Zone, Fade or Sterea Trofh to protect your body then OoB auto attacks. Depending on spacing, positioning and how you use your safety skills casting spells can be risky but rewarding. I find Sadhu quite fun though.

Important Notes – Sadhu OoB can be a little buggy resulting in alot of rubberbanding or things just not loading, when you find your character unusable try mashing OoB on and off or Pakriti to change position. I find doing that helps fix the problem most of the time.

Quick Build Link


Virtual Reality: Impressions with the HTC Vive


HTC Vive and accessories

Virtual Reality

Virtual Reality (VR) is not necessarily new. With the releases of the Vive, Gear VR and Oculus interest in VR has been rekindled and there are plenty of questions going around. I’ve recently gotten myself the HTC Vive and hopefully my experiments and research can shed some light.

Software Background

The options software-wise are OpenVR, SteamVR and Oculus Runtime. OpenVR and SteamVR are generally compatible with each other. Some third party tools can be used to make Oculus products work with the Vive or OpenVR. Oculus devkits came out much earlier it seems there is more support for the Oculus at the moment. I get the impression this will turn around.


For VR Videos the Oculus has a few tools made specifically for it provided by some of the content providers. For all VR in general you have Whirligig which works fine (hint: barrel or fisheye then press Y, press O if the eyes are the wrong way around). In terms of video all devices work well. If you’re only interested in viewing video, one of the GearVR options will be sufficient.


For gaming there are some hacks you can play with to get apps running or streaming on GearVR. How effective these are I’m not too sure since my experiences are exclusively on the Vive. The main options will be choosing between the Oculus or Vive. The Vive has roomscale which lets you designate a play-space where you can literally walk around in the the virtual world but it is not required. You can play standing or seated also (depending on game) whereas the Oculus is seated only. I started off with the seated experience because I assumed the controller waggling would be a similar experience to the Nintendo wii. However, when I gave roomscale a shot I found it incredibly immersive.

Backwards Compatibility

To get VR in your favourite games you’ll need to use third party tools. If you have some extra cash there is VorpX. A freeware option called Vireio is also available. I’ve tried Vireio, it doesn’t have proper Vive support yet (the author states it is coming soon). Vorpx seems to be recommended by many, but I haven’t felt the need to fork out for it yet.


This is game dependant, the Vive will allow you to use roomscale, standing, seated, vive controller, any game controller or keyboard and mouse. The Vive also has a camera on the front for you to enable a video feed or overlay of the real world around you to see what’s going on outside of VR. Your phone can also be configured to give notifications to you in VR just in case you get too absorbed. Oculus rift is controller and keyboard and mouse only, it also lacks the front camera so you can’t see around you.


The Oculus Rift collects your data and sends it to facebook for undisclosed reasons. So if privacy is a concern of yours, you should probably avoid it.

Is it a buy?

If you just want to view VR Videos just look into some gearVR options. They are much cheaper and work just fine.

Gaming I’d say not at all or the Vive. The games at the moment are without a doubt immersive but lack depth or longevity. You’ll get over the VR newness quickly and realise there’s not much to the games. Between Oculus and Vive? Get the Vive. The room scale, controller options, front camera and ability to attach your phone are too useful to go without.

Quick links for VR Owners

Whirligig for videos

Revive Injector to run Oculus Rift games and apps on your HTC Vive

Oculus Runtimes page to go along with the Revive Injector

Virveio bookmark this so you can play your old games in VR when Vive is supported.