Sadhu Astral Projection
*Warning, this guide is not maintained, the ideas remain true but exact skill and stat attribute distributions may be sub-optimal.
Though I’m quite happy with my Monk main character, I’ve always been interested in the Sadhu class. I’ve been playing Sadhu recently despite the amount of bugs with positioning causing rubber banding and loading issues.
Why pick Sadhu?
The Astral Projection skill called Out-of-Body (OoB) is why you pick Sadhu. The spirit you project cannot be targeted or hit. In spirit form the spirit’s normal attacks are based off magic attack power. As with typical magic attacks it cannot miss or crit. You have some skills that can only be cast in spirit form but you can still also cast your other skills. Interestingly your non-spirit spells will be cast by your body still. If you’re low on SP you can cast OoB and then sit next to a bonfire, your body sitting down will accelerate your HP/SP regeneration and your spirit form can continue attacking things. You must take care that your body doesn’t get hit though, because when your body is hit, your OoB is interrupted and goes back into your body.
Out of Body – This is your main skill, project your spirit which you control movement and attacks. Damage is determined by magic attack, it is multi hit (x3). Higher skill levels increase the range you can move away from your body. Pressing the skill after you already cast returns your spirit to your body.
Pakriti – This skill moves your body to your spirit and ends OoB. Useful movement skill when your body gets threatened or better positioning is available.
Astral Body Explosion – AoE Skill can be attributed to knockback (turn this off in PvM, will annoy party members). One of the few skills in game with % damage (250% Damage). High skill levels increase its base damage number.
Vashita Siddhi – AoE Debuffs all enemy stats, however this is channelled and drains your SP over time so you will be inactive. You can trait this to confuse monsters to fight each other however (requires level 3) so this can be used for crowd control
Possession – Fast multi-hitting channelled spell, interestingly not a spirit skill. Does a lot of damage and stuns.
Transmit Prana – A channelled buff which transfers 10 INT per level to someone else.
Recommendations: If you’re an INT based damage dealer Cleric looking to fill in down time between casting spells, picking up C1 for OoB magic auto-attacks provides a nice moderate option. However I do believe this option though fun, is weaker than higher ranks of Krivis for very powerful Zaibas or Dievdirby for the powerful Owl Statues and utility provided by it’s other statues (Cooldown Reduction, SP Regeneration, Silence Aura)
If you’re convinced you want Sadhu in your overall build do not go further than C2. C2 Provides the powerful Possession skill but C3 provides only Transmit Prana +50 INT to a party member sounds great but keep in mind that you have to channel this, so in essence you’re removing a character slot in your party for a +50 INT buff for only 1 other person.
Sample Build – Sadhu/Druid
This is the build I’am using, the build is developed to get the most out of Sadhu and Transition into Druid which seems to be the most powerful caster option for Clerics.
Rank 1 – Cleric C1– Max Heal and Safety Wall. 5 Points saved for Cleric C2 skills.
Rank 2 – Krivis C1– Max Zaibas great for damage and Zalciai Level 1 for the Magic Amplification Attribute. A lot of left over points, I max Daino for the buff limit breaker since there are alot of buffs in this game, especially in party. Zalciai I got to level 3 to buff the crit attack of party members (purely supportive since you can’t crit). 2 More left over can be used to max Zalciai or get some Aukuras, the impact of these is quite minimal and is up to you.
Rank 3 – Cleric C2 – Max Heal, Safety Wall, Divine Might, Fade. Should have no points left over. Safety wall and Fade important to protect your body while you’re in OoB Spirit form.
Rank 4 – Sadhu C1 – Finally Sadhu, get 1 OoB immediately so you can start spirit attacks. 1 Pakriti, Max Astral Explosion. Left over points can be spent on no more than 3 in Vashita Siddhi to gain confusion crowd control or more into OoB for extra range of movement.
Rank 5 – Sadhu C2 – I was actually thinking of maybe getting Cleric C3 for longer Fade uptime and playing with Guardian Saint skill but I wasn’t sure if your OoB still got interrupted or not and the Druid Sterea Trofh skill later on gives you even more protection anyways. Sadhu C2 I chose to Max Astral Explosion and Possession then dump the left over into OoB for more range.
Rank 6 and 7 Druid – These ranks are fairly standardised no matter what you’re doing. Start with at least 1 Chortasmata to create grass, Max Carnivory for incredible damage, 1 Shapeshifting to get forms, save points for C2 Druid. Once in C2 Max Sterea Trofh for invincibility, Max Carnivory for more damage, get 9 Chortasmata for grass duration then max Transform to be able to change into previous form for longer durations.
Stat Distribution – Pure INT. One of the main reasons I wanted to play Sadhu was to try and make a pure INT build since your spirit cannot be hurt and you protect your body with Safety Zone, Fade and Sterea Trofh.
Gameplay – Buff yourself, cast your spells run away, Safety Zone, Fade or Sterea Trofh to protect your body then OoB auto attacks. Depending on spacing, positioning and how you use your safety skills casting spells can be risky but rewarding. I find Sadhu quite fun though.
Important Notes – Sadhu OoB can be a little buggy resulting in alot of rubberbanding or things just not loading, when you find your character unusable try mashing OoB on and off or Pakriti to change position. I find doing that helps fix the problem most of the time.
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